Saturday, 30 August 2008

[Modeling:] PARM 16

I've managed to split the PARM up into different sections for different textures. Looking great:



All I've got to do now is animate and code it and it'll be ready for the mod. Watch this space!

Friday, 22 August 2008

[Modeling:] PARM 16

I've completed the model for the PARM 16 (Portable Armature Rifle Model 16) and it's looking good; just over 1200 polys which isn't too bad. I'll be reducing them for both the view and world models; for the view model I'll delete the unseen polys and for the world model just reduce them a bit, since detail isn't as important.
The one BIG problem, however, is that I really have no idea where to go from here. I'm trying to map a texture onto the model but I don't really know where to start; getting the layout of the mesh and editing the texture to fit with it, or vice-versa. If there's anyone out there who knows how to use XSI 6 and could help/teach me please get in touch. The VDC article's only so helpful...

Thursday, 14 August 2008

[Website:] New development log set up!

Weebly was giving me hell so I've set up a new worklog on an actual blogging site. :D Just for good measure/testing, here's the alpha video: embedded!